NBA 2K9 Review II
As for the gameplay in NBA 2K9, you have to understand that this is a sim game through and through. The franchise mode (dubbed The Association 2.0), is full of nuance and minutiae, and it’s likely you’ll spend more time running off-court matters than you do actually schooling opposing teams. Between games, there is a barrage of items to manage, such as scouting, trade offers, player drills and morale issues, and they all need your attention right now.Obviously, you can pass off a lot of these duties on computerized assistant coaches, but if you ever wanted to get knee-deep in what it’s like to run an NBA team, this is the game that will teach you.
Take trades, for instance. It’s no longer a matter of simply picking players and trying to make a deal; now there are a litany of other issues that may crop up during the arrangement. For example, some players won’t waive their no-trade clause if they’re happy on their current team and don’t wish to go elsewhere. Also, there are other factors to consider such as the “Larry Bird Rules” for free agents that mean you may never be able to woo away a player like LeBron James from Cleveland, no matter what your offer. No doubt hardcore NBA fans will love this attention to detail, but mainstream and casual gamers are going to get lost almost instantly.
This difficulty translates onto the court as well, due to NBA 2K9 sporting one of the most complicated and confusing control schemes I have ever seen. I’ve called game controls confusing before and for that I apologize, because this tangled mess is so intractable that I honestly believe it would take months of practice and a superhuman amount of patience to fully understand how to work this game. The manual features nine pages of instructions on controls (literally over half the content in the game manual is just how to play), and even then it refers you to a Web site in order to get the “full” set of instructions. I’m sorry, but if you’ve already asked me to read through nine pages of button combos and then ask me to consult a Web site to get even more, I’m afraid you’ve already lost me, and a large chunk of the audience as well. There’s honestly way too much going on, and 2K may want to seriously consider paring it back in future versions of the game for fear of killing the franchise’s popularity by turning it into a game no one can play.
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As for the gameplay in NBA 2K9, you have to understand that this is a sim game through and through. The franchise mode (dubbed The Association 2.0), is full of nuance and minutiae, and it’s likely you’ll spend more time running off-court matters than you do actually schooling opposing teams. Between games, there is a barrage of items to manage, such as scouting, trade offers, player drills and morale issues, and they all need your attention right now.Obviously, you can pass off a lot of these duties on computerized assistant coaches, but if you ever wanted to get knee-deep in what it’s like to run an NBA team, this is the game that will teach you.
Take trades, for instance. It’s no longer a matter of simply picking players and trying to make a deal; now there are a litany of other issues that may crop up during the arrangement. For example, some players won’t waive their no-trade clause if they’re happy on their current team and don’t wish to go elsewhere. Also, there are other factors to consider such as the “Larry Bird Rules” for free agents that mean you may never be able to woo away a player like LeBron James from Cleveland, no matter what your offer. No doubt hardcore NBA fans will love this attention to detail, but mainstream and casual gamers are going to get lost almost instantly.
This difficulty translates onto the court as well, due to NBA 2K9 sporting one of the most complicated and confusing control schemes I have ever seen. I’ve called game controls confusing before and for that I apologize, because this tangled mess is so intractable that I honestly believe it would take months of practice and a superhuman amount of patience to fully understand how to work this game. The manual features nine pages of instructions on controls (literally over half the content in the game manual is just how to play), and even then it refers you to a Web site in order to get the “full” set of instructions. I’m sorry, but if you’ve already asked me to read through nine pages of button combos and then ask me to consult a Web site to get even more, I’m afraid you’ve already lost me, and a large chunk of the audience as well. There’s honestly way too much going on, and 2K may want to seriously consider paring it back in future versions of the game for fear of killing the franchise’s popularity by turning it into a game no one can play.